CSM 2016


Virtual Reality and Serious Game-Based Rehabilitation for Injured Service Members
Section: Federal Physical Therapy
Session Code: FD-1B-7941
Date: Thursday, February 18, 2016
Time: 11:00 AM - 1:00 PM
Location: Anaheim Marriott
Room: Grand Ballroom E

Speaker(s):   Jose Dominguez, PT, PhD, OCS
  Kim Gottshall, PhD
  Alison Pruziner, DPT
  Christopher Rabago, PT, PhD

Session Type: Educational Sessions
Session Level: Multiple Level

Description:
Virtual reality (VR) and serious game (SG) technologies combine hardware, software, and human-computer interfaces to promote interaction with simulated environments. This session will highlight clinical cases and empirical results from VR- and SG-based rehabilitation programs at 4 military treatment facilities. These facilities utilize systems ranging from low-cost, video gaming consoles to expensive, fully immersive platforms like the Computer-Assisted Rehabilitation Environment (CAREN). These VR and SG interventions are based on well-established therapeutic techniques and can be used to promote functional interactions with challenging environments while maintaining full safeties and controls. The presenters will show how SG-based tools can be used to deliver home exercise programs and may lead to novel telemedicine applications. This session will also explore how VR and SG rehabilitation tools are becoming more accessible to clinicians and are used in the military to supplement conventional rehabilitation and facilitate reintegration to active duty or civilian life.

Learning Objectives:
1 . Highlight the development of virtual reality (VR) and serious game (SG) technology including current state of the art high-end and low-cost systems.
2. Report results of novel VR- and SG-based assessment and treatment interventions for multiple patient populations.
3. Discus the transferability of VR-based findings to non-VR environments or low-cost accessible technologies like serious games.
4. Identify areas for future investigations and the clinical implementation of VR- and SG-based rehabilitation tools.

CEU: 0.2






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